Brand
'beacon' tries to light the way for girls 'between toys and
boys'
By
Rebecca Lindell
Addie
Swartz's breakthrough moment occurred at a suburban mall while
surrounded by a gaggle of 9-year-old girls and a life-size
photo of a nearly naked woman. The girls were heading into
a popular national retailer to shop for clothes. But the poster,
placed unavoidably at the store's entrance, forced all of
them to ponder the sexual imagery. After an awkward moment,
one of the girls asked, "Why did they do that?" Swartz, a
1987 Kellogg School grad whose daughter was among the group,
knew the answer and wasn't happy about it. "It seems sex sells,"
says Swartz, a successful entrepreneur who was growing frustrated
with the brands and messages reaching her two young daughters.
Meanwhile, her fourth-grader was returning home from school
each day with tales of cliques, bullying and embarrassments
- the sort of issues that can have a profound impact on a
girl's self-esteem as she reaches adolescence. Most media
geared toward girls this age seemed to play on their insecurities,
while offering little help on issues that really troubled
them, Swartz observed. "There wasn't anywhere for them to
get a road map to maneuver through these situations," Swartz
says. So she decided to create one. The result is the Beacon
Street Girls, an empowering book-based lifestyle brand Swartz
designed expressly for girls between the ages of 9 and 13
- the "tweens."
The brand
is built around five characters who star in a series of books
written not only to entertain, but to model strategies for
thriving during the middle-school years. Fun, fashionable
products - including jewelry, stationery, bags and room décor
- are tied closely to the characters and storylines.
The brand
is managed by B*tween Productions, the eight-employee company
Swartz launched in 2002. The company published its first book
in May 2004. Four more have followed, and the sixth is due this
fall.
The Beacon Street Girls shop, play sports
and have sleepovers. They also struggle with jealousy, competition,
divorce and peer pressure.
There's klutzy, compassionate Charlotte, who
wants to be a writer. Katani dreams of starting her own fashion-and-advice
business. Athletic Avery was adopted from Korea as an infant.
Fun-loving Maeve doesn't let her dyslexia interfere with her
dreams of an acting career. Artistic Isabel is the new girl
whose mother suffers from multiple sclerosis. "The idea was
to capture the essence of real kids, not Britney Spears or
Paris Hilton, blonde, thin and perfect all the time," Swartz
says. "Those images are unattainable and unrealistic."
Swartz developed her characters specifically
to speak to the needs and vulnerabilities of girls at this
age. "Maeve, for example, is so full of life, but she's dyslexic,"
Swartz notes. "She's not good in school, her parents fight
about it and they end up getting separated. She feels responsible.
But, with the support of her friends, Maeve works through
this. She talks about it. She's strong.
"That's reality, and we're trying to present
it through characters who can speak to kids in a media-oriented
environment. Because the media isn't going away. The question
is, how can you use the power of the media to make a difference
for girls?"
A brand that taps myths
One brand that has leveraged media exceptionally
well - and which Swartz cites as an inspiration - is American
Girl. The brand skews toward a slightly younger audience than
Swartz's line and is a $380 million enterprise. Like the Beacon
Street Girls, American Girl is rooted in literature. Each
American Girl character is introduced through a fictional
story based on American history. One American Girl, for example,
struggles through the Great Depression; another escapes slavery
via the Underground Railroad. "It's an amalgam of things girls
are interested in - relationships and stories," says Mary
Ann McGrath '73, who with Kellogg Professor John Sherry has
been conducting an ethnographic study of the American Girl
experience. The books have helped capture girls' imaginations,
McGrath says, in part because they show girls overcoming challenges.
"There isn't much of a mythology of strong girls in our culture,"
says McGrath, who earned her Kellogg PhD in 1988 and is now
a marketing professor at Loyola University. "Without pushing
them to grow up, these books say, 'As a girl, you're strong.
You can manage a lot of difficult situations.'" But will such
a message play to the middle-school crowd?
"There are a lot of expert marketers out there
who say girls this age won't buy this because there isn't
enough sex, violence or intrigue," Swartz says. "Yet, girls
love our books. Since our launch in September, we've printed
180,000 books and we've gained a strong following.
"Certainly, there are seventh graders out
there who wouldn't be interested in this, but that's OK,"
Swartz adds. "The market is big enough that I don't have to
capture the attention of every girl."
That seems to be the case. The tween market
is big and growing. Children this age spend about $11 billion
a year themselves, while their parents spend an additional
$176 billion on them, according to research cited by Swartz.
The market is projected to grow by 15 percent each year. The
venture is a calling for Swartz, who has spent much of her
career focusing on the youth market. Her résumé includes stints
at Disney, Reebok and Lotus Development.
While on maternity leave from Lotus after the
birth of her first daughter in 1992, Swartz fielded so many
questions from friends about educational software that she founded
a company, BrightIdeas, to sell such products nationwide. She
sold the company in 1996. The proceeds eventually became the
seed money for B*tween Productions.
Swartz has raised an additional $2.5 million from private
investors. Her executive team includes a number of seasoned
pros, including the former head of product development at
American Girl, the past sales director of the successful publisher
Klutz, and several award-winning authors and designers. She
also has assembled an independent advisory board of experts
on girls' development to help ensure that the Beacon Street
Girls remain true-to-life.
Swartz's most trusted advisers, however, are her young customers.
The company relies on a "tween advisory board" to help determine
story lines for upcoming books. Five hundred girls have joined
the board, which is open to all Beacon Street readers.
Swartz is excited by the level of response.
"We put out a poll two weeks ago Friday. By the following
Monday, we had a 48 percent response rate," Swartz marvels.
The respondents often pose requests for new products. Several
girls have asked for a "Beacon Street" sign to put in their
bedrooms, while others want a walking guide of Brookline,
Mass., where the series is based.
"They are embracing the world and want to extend it," Swartz
says. "Our readers are helping to build the brand."
Swartz says the company is on track to generate $1 million
in revenue in 2005. She also says she is fielding interest
from several sources about an animated series based on the
books.
The success is sweet, and so is the sense of creating a brand
that empowers and inspires.
"My
heart and soul are in this," Swartz says. "I'm excited about
building a profitable business that can have such a positive
impact on girls." |